03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
Marketing before your page exists creates your own competitors
Your wishlist count means less every year
Your competition is not the games launching this month
You get one Next Fest, and what it pays is set before you enter
UTM and CTR tell you almost nothing
Don’t memorise Steam, learn how it works
Don’t hide your game, your audience is not big enough to tire of it
A release date chosen without the sale calendar is the wrong date
Someone else’s data says nothing about your game
Your demo is free marketing, do not spend it without wishlists