03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
A 50-item checklist for your Steam store page
Holidays do not give new games free visibility
Marketing before your page exists creates your own competitors
Your wishlist count means less every year
Your competition is not the games launching this month
You get one Next Fest, and what it pays is set before you enter
Your Steam page is not a description, it is an offer
UTM and CTR tell you almost nothing
Tags pick your neighbours, not your description
Don’t memorise Steam, learn how it works
A release date chosen without the sale calendar is the wrong date
The 10 review threshold matters to players, not to the algorithm
Make your first Steam game a game jam game
Don’t fight the metas, ride them