03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
Every time you change genre you start from zero
Game design works like method acting
Do not cry about someone stealing your game
You found your best idea twenty years ago and did not notice
Your Steam page is not a description, it is an offer
Appeal and engagement are two different jobs
Nobody buys your game for being unique, they buy what they understand
You don’t need to invent a genre, saturation is the wrong question
Don’t fight the metas, ride them