03 — ゲーム開発プロのヒント
一度にひとつずつ。
Xで毎日1本ずつ続けている番号つきのシリーズ。1本につき、ゲームをつくって出すことについての主張をひとつ取り上げ、最後まで論じます。全部ここにあります、英語とトルコ語で。
A content creator’s audience size is not expertise
Talk to people who do the job, but know what to ask
Make your first Steam game a game jam game
Check the portfolio and the recoup order before you sign
You don’t need an investor to make a game
Don’t fight the metas, ride them
Use AI without hesitation, your competitors already do
Your demo is free marketing, do not spend it without wishlists
Stock assets are fine, looking like another game is not a problem
A game design degree only teaches the layer that expires
Make a game that earns the price of the thing you want to buy
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