03 — Gamedev Pro Tip

One tip at a time.

A numbered series we run on X, one post a day. Each one takes a single claim about making and shipping games and argues it out. All of them are here, in English and Turkish.

16 tips RSS

04 — X

It goes out on X first.

A new tip most days, in Turkish. The English translation lands here.

Follow @tolgatr0n

16 tips tagged #design
Got a game?
Players don’t want a long game, they want one worth the money 07 Sept 2026 #design#scope#retention Game design works like method acting 05 Sept 2026 #design#positioning#team Your game competes with the player’s phone, not with other games 31 Aug 2026 #design#retention#competition Teaching the game is level design’s job, not the UI’s 30 Aug 2026 #design#playtesting You found your best idea twenty years ago and did not notice 21 Aug 2026 #design#positioning#marketing Count how many times you stepped outside the frame last year 20 Aug 2026 #f2p#mobile#design Don’t mistake iteration for game design 20 Aug 2026 #career#team#design Rip out a system and nothing changes, it was never part of the game 20 Aug 2026 #design#f2p#mobile Players do not get bored, they finish learning 16 Aug 2026 #design#retention#playtesting Stop looking for ready-made advice 13 Aug 2026 #design#career#production Appeal and engagement are two different jobs 12 Aug 2026 #design#positioning#retention Nobody buys your game for being unique, they buy what they understand 10 Aug 2026 #positioning#design#marketing Write down when you will drop the prototype before you start 06 Aug 2026 #prototyping#design#mobile Learn to cut features, you already know how to add them 03 Aug 2026 #design#scope#production Talk to people who do the job, but know what to ask 26 Jul 2026 #design#scope#production A game design degree only teaches the layer that expires 17 Jul 2026 #career#design