03 — Gamedev Pro Tip

One tip at a time.

A numbered series we run on X, one post a day. Each one takes a single claim about making and shipping games and argues it out. All of them are here, in English and Turkish.

59 tips RSS

04 — X

It goes out on X first.

A new tip most days, in Turkish. The English translation lands here.

Follow @tolgatr0n

24 tips on this page
Got a game?
A 50-item checklist for your Steam store page 10 Sept 2026 #steam#store-assets#tags Holidays do not give new games free visibility 09 Sept 2026 #launch#steam#discovery This job loads your body as much as your mind, without you noticing 08 Sept 2026 #burnout#production#career Players don’t want a long game, they want one worth the money 07 Sept 2026 #design#scope#retention Every time you change genre you start from zero 06 Sept 2026 #positioning#discovery#career Game design works like method acting 05 Sept 2026 #design#positioning#team Marketing before your page exists creates your own competitors 04 Sept 2026 #marketing#steam#wishlists Making things got cheaper, deciding did not 03 Sept 2026 #ai#prototyping#production Your only deadline is the release date, and that is why you are late 02 Sept 2026 #production#team#scope Do not hand your money to marketing grifters 01 Sept 2026 #marketing#career Your game competes with the player’s phone, not with other games 31 Aug 2026 #design#retention#competition Teaching the game is level design’s job, not the UI’s 30 Aug 2026 #design#playtesting Next Fest is close and your demo is probably not enough 29 Aug 2026 #demo#next-fest#marketing Do not cry about someone stealing your game 28 Aug 2026 #competition#positioning#launch A crowd promises reach, not revenue 27 Aug 2026 #mobile#f2p#analytics In Turkey no funding round fails on its own 26 Aug 2026 #funding#mobile#ai Don’t mistake bug fixes for content 25 Aug 2026 #retention#analytics#production Your wishlist count means less every year 24 Aug 2026 #wishlists#steam#analytics A game that launches badly does not recover on its own 23 Aug 2026 #launch#reviews#marketing Your competition is not the games launching this month 22 Aug 2026 #steam#launch#competition You found your best idea twenty years ago and did not notice 21 Aug 2026 #design#positioning#marketing Count how many times you stepped outside the frame last year 20 Aug 2026 #f2p#mobile#design Don’t mistake iteration for game design 20 Aug 2026 #career#team#design Rip out a system and nothing changes, it was never part of the game 20 Aug 2026 #design#f2p#mobile

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