Metal Thunder Key Art

Live — Action roguelite

Metal Thunder

Entwickelt von Dumbbell Games 31 Oct 2024 Steam

Übernimm ein AC-130 Gunship, flieg dynamische Einsätze, rüste auf und überlebe die Wellen.


Ein Action-Roguelite, in dem du ein AC-130 Gunship steuerst. Sonst nichts. Dynamische Einsätze schicken dich in jedem Run woandershin, und was du zurückbringst, bezahlt das Arsenal.

Wellen überleben, dazwischen aufrüsten, von vorn.

02 — Trailer

Sieh es in Bewegung.

03 — Screenshots

So sieht es aus.

04 — Spielerreviews

Was Spieler sagen

Drei aktuelle positive und eine negative Review, direkt von Steam kopiert.

Empfohlen 0,8 Std. gespielt 10. Sept. 2026

Fena degil ama yapay zekada ciddi sıkıntılar var, özellikle 2 vadi arasındaki üs bölgesini savunurken bunu fark ediyorsunuz. Oyun bir noktadan sonra fazla basitleşiyor ve sıkıcı olmaya başlıyor. Ayrıca 20dk aşırı uzun bir süre. Çıtır çerez bir oyunu sıkıldıkça ara ara oynamak için açtığım bir senaryoda 20dk tek mapte oynamak istemem. Onun dışında işimin arasında sıkılınca açıp oynuyorum tatlı oluyor, kendimi İHA pil…

Empfohlen 2,5 Std. gespielt 08. Sept. 2026

Its a lovely game to spend time in it, I like it

Empfohlen 17,5 Std. gespielt 07. Sept. 2026

600円のゲームとしてはちょうどいい 2026/7/17に武器調整が入ったようで、105mmをいかに大量に降らせるかというゲームになった 序盤は弾のやりくりがとても辛いので、プレイ中のアプグレは武器をそろえた後はリロード速度や爆風範囲を狙っていかないときつい 別途武器強化の要素があり、例として105mmを1クリックで5発撃てるようになるので、爆炎のカーテンを作ることができて面白い(弾の消費はそれでも1扱い) クラスター弾やガトリングで歩兵を薙ぎ払っていいし、105mmやロケット弾で吹き飛ばすのもOKだ!

Empfohlen 42,3 Std. gespielt 05. Sept. 2026

Look, it's basically a $10 game. It's still in the works, so it's only 1 mode so far. The creator says zombies will be a thing soon. Fingers crossed. Good mind numbing game, gets dicey but gun go BURRRRRRRRRR. Me like.

Empfohlen 7,4 Std. gespielt 04. Sept. 2026

lotsa fun and still improving

Empfohlen 5,3 Std. gespielt 27. Aug. 2026

good game i like it

Alle Reviews auf Steam

05 — Steam-News

Neues von der Steam-Seite

Patchnotes und Ankündigungen vom Entwickler, das Neueste zuerst.

  1. Hotfix v0.9.808

    22. Juli 2026 von Dumbbell Games Community Announcements

    Hotfix v0.9.808 Hey Commanders, Fresh batch, straight from your reports: - Units freezing and taking turns to move in crowded battles is fixed. TrashPanda's repro cracked this one for the modifier players, thank you! - Upgrade prices were stuck at 2.00B. They scale properly again, so endgame prestige actually costs something. - Money now works correctly at very high balances. If your wallet is in…

    Auf Steam lesen

  2. Hotfix v0.9.807

    21. Juli 2026 von Dumbbell Games Community Announcements

    Hey Commanders, Remember when I said more patches are on the way? I ran a deep bug-hunt sweep through Survival, and between this and your reports this one turned into a big pile of fixes. Grab a coffee. The big ones Elite and wave bonus rewards were getting silently overwritten one frame after spawn. That 3x HP elite tank you took down? It was paying base rewards. Elites now actually pay their 5x…

    Auf Steam lesen

  3. Hotfix v0.9.806

    20. Juli 2026 von Dumbbell Games Community Announcements

    Hey Commanders, So, funny story. Someone on Discord showed me a screenshot of 550 million credits earned in half an hour and asked if that was normal. It was not. Turns out the economy had a few holes in it. Prestige cost was flat forever, so once your income got rolling you could just prestige on repeat. Now each prestige makes the next cycle roughly 15% pricier. Nothing gets taken from you, you…

    Auf Steam lesen

  4. Hotfix v0.9.805

    20. Juli 2026 von Dumbbell Games Community Announcements

    Hey Commanders, Quick SITREP: another day, another batch of bugs blasted. Here's what got fixed: - Units taking turns to move when the map gets crowded. A recent patch accidentally choked the pathfinding budget, so units were queuing up for their route calculations. Everyone moves at once again. Thanks TrashPanda! - Effect Density: new "Off" option (zero explosion visuals, hitmarkers and sound st…

    Auf Steam lesen

  5. Hotfix v0.9.804

    19. Juli 2026 von Dumbbell Games Community Announcements

    Hey Commanders, Quick SITREP: went through your reports from the last few days and blasted a solid batch of bugs. Here's what got fixed: - Base "capturing itself" with zero enemies in sight, plus the "base is under attack" radio spam that came with it. Turns out flying wreckage and enemy shells were counting as invaders. The base now only reacts to actual living enemies rolling in. Simple as that…

    Auf Steam lesen